He also sent me his ini file to check and basically he was changing some lui opcodes like for example: lui v0,0x3F80 by cheats which write just 16 bit value ~ 3F80. Currently the issue happens only to very long asm cheats like hp display hack for MH and it's pretty easily avoided by modifying the cheat, which I always do myself, but not everyone might even know about yeah I saw that, but even without that module branch the offset is already wrong, I have only EU version of GEB myself which is not affected by offset, but saw recently this ~ which shows how usefull those offsets are right now:].Ī bit of more info about that JIT issue when closing cheat menu which Melkor has, I did not understood him at all as he was saying no cheat was activated, while it was as he show the problem in Įdit: pasted wrong yt link sorry / corrected now I just hope default setting will stay as it is now, since there might be an actual problem with assembly cheats refreshing too fast when JIT is activated. I saw some Melkor codes and he's pretty famous as he belives, but as for me, I would say he's famous for overcomplicating his cheats which ultimately are not doing anything complex, so really no need for proof that his cheats doesn't work with our refresh rate, I can imagine that:]. Maintaining such list takes as much effort as porting cheats from psp to ppsspp anyway, which those of us who can and have the game do for others Noone was against that particular option. Currently existing offset isn't even doing anything except breaking the addresses as they changed at least a few times by various fixes. I'm against such solutions through, they're confusing, and since executable is most of the time loaded same way even if it later allocates memory differently, such offsets while fixing some of the cheats, break also all asm cheats. To deal with address difference, from the early days of CW cheat for ppsspp someone added offsets for few games: I don't really know how game changing some value faster than cheats do, would be cause of a crash if it would not just be an incorrect address, since they differ alot in some games and that's the primary issue we can observe people have with "not working cheats" and "crashes" caused by cheats. Usually when the same value is written by game somewhere at very high frequency, it's just a display value not used for any calculations anyway, thinking that refreshing it faster than the game will create a cheat is like a most basic mistake people do when starting making cheats and are unable to find other address, but it would not help them making working cheats. Common problem with that is caused by confusion. I would say I don't have anything against an option to change frequency, the only reason to change frequency would be to not let it show when it refreshes, but the cheat when done correctly would still work even if the refresh would be visible. I think he just changed some game code by accident maybe even by cheat engine, which had no effect making him think it was nothing, but leaving cheat menu refreshed jit triggering a crash. I think Melkor from the forums had an issue like that, but he described the issue in very confusing way. To reply on that message ~ never got a freeze caused by JIT without activating any cheats myself. I don't think you can make such option for typical value freezing cheats, even if, it would likely kill performance for everyone, just to help a few that doesn't know how to use ppsspp disassembly to make better cheats. Instead of changing value, you can check which code writes it and modify it to not change value at all, or to set it to whatever you want. Thank you in - if you create an asm cheat, that's exactly how it would work already:3. Many people ask for this and I personally want this as I am a game mods dev too. This will be a great service and huge upgrade to the emu. I need a code locking interval option for the cheats. You can see a video from psp and see one on PPSSPP to ensure what I am telling. The projectiles color for most of the attacks is WHITE which isn't what it should be. Soul Calibur Broken Destiny has broken texture colors for the projectiles. For example just when JIT is on Going to Cheats menu and going back to game causes a freeze with or without enabling/disabling any of the codes. JIT causes freezes when going to cheats menu. It will allow us to change code locking interval "cheat hz" so games can not change values by themselves once a code is activated.Ĭurrently PPSSPP Cheat's engine doesn't freeze the codes the way it should be and the game changes values itself even if a code is activated thus leading to crashes/not working codes.Īdd the ability for users to set cheat hx in Micro Seconds (Code Locking Interval) This option is A MUST HAVE for the Cheats menu. We need code locking interval option for the codes part. Let's see if we can break this down into actual fixes.
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